Business Manager Enterprise Customers & Partner Channel for LMS365 responsible for working with resellers and business partners needed for continued business growth. I am an expert in eLearning, adult learning theory, and what modern corporate training looks like. Plus, I am a researcher and writer and have published broadly.
The metaverse and Virtual Reality technologies offer the potential for immersive and engaging eLearning experiences, but their success depends on how they are thoughtfully and strategically integrated and employed by organizations.
The metaverse and Virtual Reality technologies have the potential to provide more immersive and engaging learning experiences for employees in eLearning, but their success depends on how they are implemented and used by organisations.
Education and training can improve engagement, and AI is being used to individualize eLearning training to provide personalized learning experiences and targeted feedback.
To improve training ROI for corporate education, companies should align training programs with business goals, use technology to enhance training, emphasize continuous learning, measure the effectiveness of training, and provide incentives for learning.
Partner ecosystems provide eLearning companies with access to new markets, technologies, and resources, enabling them to expand their reach, accelerate their growth, and enhance their offerings. This article explains how to build one.
Is the COVID-19 pandemic forcing you to hurriedly shift your training online? Many organizations are scrambling to adopt digital training. Do you know how to find an LMS that meets your needs? This 7-step guide has been designed to help you find the Learning Management System that is right for you.
The third and final part of the Skills Mastery Series about competency-based learning, the change in training that businesses need for the digital age.
Read on for the second part of the Skills Mastery Series about competency-based learning, the change in training that businesses need for the digital age.